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About Godlike...

Godlike the Roleplaying Game

Godlike is a roleplaying game in which the players take the roles of parahuman Talents fighting in World War II. The book includes everything you need to play in a 1940's ripe with superhuman intrigue and combat. The following is a brief list of what is in the main rulebook:

  • An entire timeline of the war, covering the years 1936 to 1946 in detail.
  • Over sixty dossiers of both Axis and Allied Talents.
  • Over forty Talent powers, as well as the rules necesarry to create your own powers.
  • A "field manual" covering more than 200 weapons and vehicles from all sides of the conflict.
  • Options for different game play styles such as high realism, cinematic or four-color. Along with the rules modifications to run them!
  • A complete campaign background.
  • And a OGL conversion for the Godlike rules system!

Godlike's Game System

Godlike uses an innovative dice pool system whose simplicity in use is matched only by its detail in gameplay.

One dice pool throw determines damage, hit location and initiative...

Unlike other games, Godlike dice pools do not look to overcome a target number, instead, matching numbers are looked for within the dice pool. Both the number of matches and how high those matching numbers are are taken into account by the system.

Unlike other dice pool games however, Godlike limits the number of dice thrown without limiting the range of the system. Only 10 dice can be thrown for any one action, but any level of skill or power can be modelled within the system. Add to this fact that different dice tricks exist such as Hard Dice, Wiggle Dice and Gobble Dice, and the Godlike system expands even further, while still being simple enough to learn in less than a minute...

About the Authors

Godlike uses dice pools to determine the outcome of actions, but dice are read a bit differently in Godlike than in other game systems. Number matches are sought after as well as the height of the value of those matches. In the photo below for example, 8 dice were rolled, and four 7's came up. Therefore the result would be called a 4x7 (4 dice match, and the number which matches on each of them is 7). In Godlike one roll like this is all you need to determine damage, hit location and initiative!

Dennis Detwiller, whose hair is the envy of all the Game Industry...


Dennis Detwiller

Dennis is an author, illustrator and game designer who has little to no interest in current events, politics, social issues, political correctness, or the meaning of life. Instead, he likes to play with dice and write about goblins. Sometimes he even works. Two of his books (co-written with John Tynes and Scott Glancy), Delta Green and Delta Green: Countdown won the Origins Award for Best Gaming Supplement of 1999 and 2000.

Oh, and he's one sexy bastard.

Greg Stolze

Godlike isn't the first rule set Greg Stolze designed -- you can also blame him for Unknown Armies, Usagi Yojimbo and a boardgame called Elemental. He wrote big bleeding chunks of Hunter: the Reckoning, did some stuff for Legend of the Five Rings, Star Trek and (you're probably not reading this. Greg doubts many gamers care about the designer's life. Greg could write that he enjoys eating puppies and gnawing their little skulls and, in all likelihood, no one would read it) he's also written for EVERWAY, Feng Shui, Over the Edge and a teeny-tiny bit for FUDGE.

Greg Stolze, with a drink in his hand. WHAT A SURPRISE!

Godlike will be like nothing you've ever played before.

 

Godlike, the Roleplaying Game is published by Pagan Publishing and Hawthorne Hobgoblin. This is a work of fiction. Any similarity with actual people and events, past of present, is purely coincidental and unintentional except for those people and events described in historical context. The Game Mechanics of Godlike are ©2001 Greg Stolze, all other written and artistic material on this website is ©2001 Dennis Detwiller. The D20 System and D20 System logo are trademarks of Wizards of the Coast, and are used under the terms of the D20 Trademark License.