About Godlike...
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Godlike the Roleplaying
Game
Godlike is a roleplaying game in which the
players take the roles of parahuman Talents
fighting in World War II. The book includes
everything you need to play in a 1940's ripe with
superhuman intrigue and combat. The following is a
brief list of what is in the main rulebook:
- An entire timeline of the war, covering the
years 1936 to 1946 in detail.
- Over sixty dossiers of both Axis and Allied
Talents.
- Over forty Talent powers, as well as the
rules necesarry to create your own powers.
- A "field manual" covering more than 200
weapons and vehicles from all sides of the
conflict.
- Options for different game play styles such
as high realism, cinematic or four-color. Along
with the rules modifications to run them!
- A complete campaign background.
- And a OGL conversion for the Godlike rules
system!
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Godlike's Game
System
Godlike uses an innovative dice pool system
whose simplicity in use is matched only by its
detail in gameplay.
One dice pool throw determines damage, hit
location and initiative...
Unlike other games, Godlike dice pools do not
look to overcome a target number, instead, matching
numbers are looked for within the dice pool. Both
the number of matches and how high those matching
numbers are are taken into account by the system.
Unlike other dice pool games however, Godlike
limits the number of dice thrown without limiting
the range of the system. Only 10 dice can be thrown
for any one action, but any level of skill or power
can be modelled within the system. Add to this fact
that different dice tricks exist such as Hard Dice,
Wiggle Dice and Gobble Dice, and the Godlike system
expands even further, while still being simple
enough to learn in less than a minute...
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About the Authors
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Godlike uses dice pools to determine the outcome
of actions, but dice are read a bit differently in
Godlike than in other game systems. Number matches
are sought after as well as the height of the value
of those matches. In the photo below for example, 8
dice were rolled, and four 7's came up. Therefore
the result would be called a 4x7 (4 dice match, and
the number which matches on each of them is 7). In
Godlike one roll like this is all you need to
determine damage, hit location and initiative!
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Dennis Detwiller, whose hair is the
envy of all the Game Industry...
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Dennis Detwiller
Dennis is an author, illustrator and game
designer who has little to no interest in current
events, politics, social issues, political
correctness, or the meaning of life. Instead, he
likes to play with dice and write about goblins.
Sometimes he even works. Two of his books
(co-written with John Tynes and Scott Glancy),
Delta Green and Delta
Green: Countdown won the Origins
Award for Best Gaming Supplement of 1999 and 2000.
Oh, and he's one sexy bastard.
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Greg Stolze
Godlike isn't the first rule set Greg Stolze
designed -- you can also blame him for
Unknown Armies, Usagi Yojimbo
and a boardgame called Elemental. He wrote
big bleeding chunks of Hunter: the
Reckoning, did some stuff for Legend of the
Five Rings, Star Trek and (you're
probably not reading this. Greg doubts many gamers
care about the designer's life. Greg could write
that he enjoys eating puppies and gnawing their
little skulls and, in all likelihood, no one would
read it) he's also written for EVERWAY,
Feng Shui, Over the
Edge and a teeny-tiny bit for FUDGE.
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Greg Stolze, with a drink in his
hand. WHAT A SURPRISE!
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Godlike will be like
nothing you've ever played before.
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Godlike, the Roleplaying Game
is published by Pagan Publishing and Hawthorne
Hobgoblin. This is a work of fiction. Any
similarity with actual people and events, past of
present, is purely coincidental and unintentional
except for those people and events described in
historical context. The Game Mechanics of Godlike
are ©2001 Greg Stolze, all other written and
artistic material on this website is ©2001
Dennis Detwiller. The D20 System and D20 System
logo are trademarks of Wizards of the Coast, and
are used under the terms of the D20 Trademark
License.
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