There Were Giants on the Earth in Those Days...
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The Advent of
Parahumanity
Beginning in 1936, people around the world begin
manifesting strange powers which set them apart
from the common man. These so-called paranormal
"Talents" allow a chosen few to do the impossible
-- no one really knows why. With these powers, man
first took to the air without mechanical aid, first
explored the depths of the sea naked and without
life support, first touched the rim of space. To
these Talents reality is something to be shaped and
molded by the power of their mind alone. Most,
however, can only warp reality in small, consistent
ways, each power as unique as their own
personality.
In 1939, with Hitler's blitzkrieg of Poland, and
the advent of the war in Europe, these few people
(whose numbers are ever growing) stand poised to
battle each other to the death, for their country,
for their loved ones, and for the power they hope
to learn to control.
To the normal rank and file of humanity, these
chosen few seem Godlike in their capabilities, but
only the Talents know the true secret.
The secret is this: the power that they have
found by chance seems pale and pointless when the
shells are raining down, and it is just as easy to
die in the air as on the ground or in the
ocean-unlike others however, you die alone,
separated from your comrade by a power you didn't
ask for and sometimes believe you don't deserve.
To look into the face of death and not turn away
is just as hard for a man who can lift a tank as
for a normal Joe, and few realize that with the
power comes a new fear, a fear beyond the common
footsoldier, the fear of inadequacy despite
ability, a fear of cowardice despite power, a fear
of failure despite the possibility of victory. Few
know the way your family, friends and your enemies
alike look at you when you do the impossible in
front of them. Few understand how the power sets
you apart. How you are not human but something
more, and yet, somehow, something less. There is so
much more to fail at in a Talent's world without
limits.
This is the secret: these fears too, like the
power which feeds them, are Godlike in their scope.
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An early Nazi propoganda poster for the first
known Talent, Der Flieger ("The Flyer"). The poster
says "The Flyer, One Kingdom, one Superman."
"Übermenscentag" means literally "Day of the
Supermen."
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Der Flieger prepares to "Sonic Boom" attack
Polish
calvalry near Krakow. Der Flieger was known as
"Piorun" or "Bolt of Lightning" by the Polish.
After
knocking most of the Polish airforce out of the air
with
his power, Der Flieger became a favorite of
Hitler.
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Talents
In the countries of the Allied nations during
World War II, the term Talent is used to describe
anyone with paranormal abilities. In other
countries and cultures, parahumans are sometimes
called by different names (though Talent remains a
popular term which is often used in non-English
speaking countries to describe the phenomenon),
French superhumans are often referred to as
Savants. British superhumans are
sometimes called "The Few" in reference to Winston
Churchill's famous speech about the Battle of
Britain: "Rarely has so much been owed by so many,
to so few..." Indian superhumans are called
Viddyharas, and Jewish superhumans
are called Nephilim. In the Axis,
German superhumans are called
Übermenschen, while the few
Japanese superhumans are called Kaji,
and Italian superhumans are called the
Benefacete.
The term "Talent" was introduced in the New York
Times on February 14, 1940 by reporter Stephen J.
Whelan. Whelan was researching and writing about
the growing population of
superhumans in the world, and during his studies
found a book published in 1932, called Wild
Talents, written by Charles Foy Fort. This book
catalogued the strange and unusual occurrences,
including psychic phenomenon and unusual medical
conditions. Fort implied that much we call
"supernatural"might actually be the manifestation
of some unknown and "wild talent" which humanity
naturally possesses. Whelan took Fort's writing to
heart and wrote in the last section of his article:
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"If the powers reflected in
Fort's book could be called "Wild Talents," I
suppose what we are seeing now could simply be
called "Talents." Perhaps this is not an example of
a new array of human experience, but the honing of
some inherent and secret human skill which is just
now coming to light."
The public took to his shortening of Fort's
phrase and soon the word was inextricably wound
into the phenomenon itself. Still, before its
introduction many phrases were used to describe the
Talent condition.
Early on Talents were called superhumans,
parahumans or supermen. Sometimes these old phrases
are still used, but it is rare.
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The scientific community still tends to call
them parahumans ("para," meaning "other" in Latin),
and some newspapers still print headlines using the
word "super" in them, just to drum up sales, but to
the public, the amazing people who can do the
impossible will always be just plain old Talents.
Talent Against
Talent
In combat Talents are quite effective against
normal humans. Many powerful Talents can sweep
through dozens, even hundreds of heavily armed
humans before falling in combat, but when two
Talents clash, things get very interesting.
First of all, when Talents attempt to use their
powers directly on other Talents they report a
feeling of "resistance" or "interference" lessening
or preventing the use of their ability. This
resistance never happens when a Talent is attacking
a normal human. Sometimes during one of these
struggles, no one knows why, one Talent will
suddenly overwhelm another with their power, while
the other's power fails, almost as if strength were
transferred from one to the other by some unknown
mental process.
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Der Feuermann ignites an ammumition cart with
his
Talent while two G.I's run for it. (Photo circa
1944)
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The Talent power in question must be used in a
direct assault on another Talent to be affected by
this defensive struggle, otherwise, the power just
works. For instance, a Talent could try to prevent
another Talent from shooting him with heat rays
from his eyes, but he could not prevent another
Talent from hefting and throwing a tank at him. The
heart of the matter here seems to be what is
affected. In one instance, the Talent himself is
affected by the heat rays and so his inherent
ability will "defend" him, in the other, only the
tank is affected, nothing about its deadliness
comes from the attacking Talent (except its
untoward flight through the air as a weapon.)
Second of all, when two Talents see each other,
and one or more is using their powers, each
automatically knows the other is a Talent. Sight
and the attempt to activate a power are the
necesarry elements here. Without both of them, a
Talent can remain anonymous and invisible, even
right under the nose of other Talents.
Third of all, surprise attack negates any
struggle between powers. If you are unconscious of
an Talent attack, the "defensive power" cannot work
against it. An ambush with Talent powers is just as
deadly to a Talent (at least initially) as it is to
a normal human being. This makes combat between
Talents just as deadly (if not moreso) than combat
between normal troops. Whichever Talent has the
advantage of surprise, can stay hidden, and is well
prepared, will most likely win, or at least cause a
lot of casualties before being killed.
Do you Have What it
Takes?
Do you have what it takes to be a Talent? Can
you survive the hedgerows of Normandy or the
tunnels of Corregidor? Can you use your powers with
enough skill and enough wisdom to live to fight
another day?
Or will you let the Axis engulf the globe like a
cancer, beginning a new dark age from which
mankind, and even Talentkind will never again rise?
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Never before has the
plight of freedom been more dire....
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Godlike, the Roleplaying Game
is published by Pagan Publishing and Hawthorne
Hobgoblin. This is a work of fiction. Any
similarity with actual people and events, past of
present, is purely coincidental and unintentional
except for those people and events described in
historical context. The Game Mechanics of Godlike
are ©2001 Greg Stolze, all other written and
artistic material on this website is ©2001
Dennis Detwiller. The D20 System and D20 System
logo are trademarks of Wizards of the Coast, and
are used under the terms of the D20 Trademark
License.
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