Parahumans

About

History

Dispatches


Remember 1940 as it never was...

Do you remember the war years?

When Der Flieger sent Polish troops scattering with his sonic booms? When he buzzed London without an aircraft and gained the name Mr. Messerschmitt from a terrified populace?

Do you remember when the bombs rained down and people died?

Do you remember Cien, the Pole who could lift things with his shadow? Or Prevnost, who could link any two doorways with the power of his mind, despite the distance between them?

Do you remember where you were when three million men crossed the Soviet border? Do you recall how the Indestructible Man swam away unscathed from the burning wreck of the Reuben James as it dragged ninety-nine of his compatriots to a watery grave?

Or when Charles Lindbergh left for the Reich? Do you recall Null or Feuerzauber or Baba Yaga? Does the name Mr. Nowhere ring any bells? The League of Five Thousand? Sheol? The Eisenhower plan or Goldberg Science? Do you remember any of these things? Don't worry, you will....


Forward elements of the American Sixth Army (Talent Operation Group 141) pass the remnants of a battle between the Fifteenth Überkommandogruppen and "Miller's Hellions." (Photo by Steven Hiet, taken July 22, 1944)


Cpl Dan "The Obfuscator" Simmons renders a grunt invisible with his Talent in the snow at Gleinmarch, Germany. (Photo by Cpt Randolph "Bulldozer" Berigal, February 19, 1945)

Join the Allied parahuman Talents in their battle against Hitler's Übermenschen.

Take the role of a Talent, someone who can do the impossible by re-writing reality with the power of the mind alone, and stop the Axis. Join the Talent Operation Group of the U.S. Army, or the Special Sciences Office of the British Forces, or Soviet Special Directive One and push the Germans from your homeland with the abilities which set you apart from the common soldier.

Land on Omaha beach and confront the Übermenschen left there to deal with you.

Push through the German lines at Stalingrad and take your land back inch by bloody inch.

Skulk through the jungles of Burma and pray you don't arouse the anger of Chanduk the spirit of the forest, or cross paths with a Japanese patrol.

Where you go and who you fight is up to you. The world is at war, and there are more than enough enemies to go around...

Godlike is the game of paranormal powers and World War II combat.

Talents don't wear tights, because the snipers would know who to shoot first. They don't operate alone because they would be overrun. They don't do anything the superheroes in the comics do, because they live in a world filled with death.

They don't do these foolish things because they have something to live for, something to fight for, and something, if they must, to die for. At the height of World War II, 200,000 Talents from every culture on the planet went to war to protect what was theirs...


An unknown American Talent lifts a 28 ton Jagdpanzer IV somewhere in France, most likely just to clear the road. (Photo circa late 1944)

Will you join the fight?

 

Godlike, the Roleplaying Game is published by Pagan Publishing and Hawthorne Hobgoblin. This is a work of fiction. Any similarity with actual people and events, past of present, is purely coincidental and unintentional except for those people and events described in historical context. The Game Mechanics of Godlike are ©2001 Greg Stolze, all other written and artistic material on this website is ©2001 Dennis Detwiller. The D20 System and D20 System logo are trademarks of Wizards of the Coast, and are used under the terms of the D20 Trademark License.